Just realised i never put this character up. I did her a good few weeks ago when i was trying to create characters from weapon ideas and characters from different time periods, this one was obviously from the pirate era. I didn't do silhouettes for this i instead created some weapons which really kind of sucked for the most part, i enjoyed drawing her though.
Sunday, 5 May 2013
Design Character 4 Development
Very little time left now, i haven't done work on this project in a good few weeks as i was finishing off my other projects. Now that i'm working on this again i can buckle down and get as much work done as possible. I only have till Thursday to get this done so i'm working like mad. Frankly it will be a miracle if i get it done. Anyway here is my fourth character design, i have part of him done a while ago but I've finally finished the concepts and final work up for this character. I've been over this a few times but these characters will be whittled down to my chosen 3 so these aren't necessarily the final characters, although not much more design work will be done on them, any additional work will be polish, colour and lighting.
These are the silhouettes i came up with for the robot legs character. The first one is the original silhouette. From these i silhouettes alone i think 1 and 2 are the weakest.
After that i worked the silhouettes up into these. I think the legs from number 3 and 5 are the most interesting but the body of 3 doesn't work with the legs. I like the body of 4, the general bad ass guy who seems right unhappy your looking at his legs. From here i took my favorite bits to create the final character.
Here is the final character, he doesn't have a name yet but i gave him the amputee war veteran thing. I think he could be an interesting character but he takes a long time to draw.
Friday, 26 April 2013
Neutral monster designs
So another part of my project is to create some neutral monster designs for this game, I've covered previously what the monsters are and what function they provide in the game world. I've created some silhouettes to get my monsters started since i have very little time left i'm getting work done on this project whenever i can.
The structure for these monster is going to be like this, since in other games like this monster camps work by having 1 larger monster at a camp which holds a "buff" and then has smaller monsters which are there to make the camp harder and give XP and Gold. The structure therefore for my game is going to be having the large monster for each camp designed as if it is a creature taken from another world and then small robots (smaller minions) which i will design will essentially contain the monsters to these camps.
Out of these 8 the ones i find the most interesting are 2,4,5 and 8.
Sunday, 10 March 2013
Weapons Research
For this next character i'm going to mix it up a bit and design the character based off weapon designs, this was a method i looked into at the start of my project when looking at how developers like Riot games create their characters. I never made a specific area that would be based off this method so i makes sense to implement it as a trial method during my visual design section.
So far i have been designing character concepts and adding a weapon i thought looked appropriate, i never put that much thought into the weapons as they were pretty much just window dressing giving a some visual cues. The weapons would be more fleshed out in the final concept anyway but this method may yield some interesting results and will be a nice change in the meantime.
So first i gathered a bunch of images showing weapons from various cultures and time periods, i got a historical warriors book of a tutor a while back which made me think of looking at more historical weapons opposed to modern, it also seemed more appropriate because my characters are supposed to be warriors of varying degrees pulled from their worlds and times.
The character i am creating now that this weapon will inspire is also intended to be a historical character, she started off as a kind of pirate but i don't want to constrain it to just a pirate as pirates often look kind of naff when you take them out of their setting.
Saturday, 9 March 2013
Speed concepting
In an attempt to test some speed methods during concept creation and part of the feedback from my latest peer presentation i took my original character silhouette for character 3 and gave myself 15 minutes to get as far as i could in developing the silhouette using my colouring and line art method against the painting method.
I really don't have a talent for painting, i can do it paint in shapes and put in some basic lighting but as soon as i need to put details in i just don't know how. If i go through this method it will have a better sense of depth, as that is what lighting does but i really don't enjoy it and i don't think there's much of a benefit to it, i don't have the skill to follow up so the end result is this mussy detail-less blob. I will paint the end results as i want them to have a better sense of texture and depth but unless i can find a way to mix the two in a fast process that doesn't just look like i drew on a max of messy grey blobs i don't see me using this method.
Tuesday, 5 March 2013
Design Character 2 concept
This is my cleaned up and finished concept for my second design character, from the previous thumbnail designs i picked number 5 to develop and incorporate elements from the other thumbnails. I tried to mix the wasteland look and the sci-fi elements from design number 5. I got feedback in my interim presentation yesterday and i agree with what people said. This design got a little too far away from the wasteland side of the other designs and went a little too far with the sci-fi elements. Now i like the helmet, it looks good and functions as a kind of rebreather since the character has gone from damaged air which his body has become used to, into this new alien air which is much cleaner. The helmet with it's gas mask qualities makes the new air breathable to this character. If this character get's chosen i will develop him slightly to look more like he came from a damaged wasteland.
Next is character 3 which i am currently making concept thumbnails for, this character has so far been based of of a character coming from the pirate era and being thrown into this new world. My only reservation is that i have seen pirate characters in other MOBA games and i have never liked their designs. I've done some research to help with the thumbnails which i will show in another post one they are done. I will at that point assess how the character is looking and if i may want to change the direction.
Saturday, 2 March 2013
Character 2 development thumbnails
Here are my development thumbnails for design character 2. As always i kept the first design pretty similar to the original and then went in other directions for the other 4 concepts.
I quite like the unusual stature of character 1, he's that kind of strange misfit junkyard guy. All of his weapons will have either been made from scraps, salvaged or rudimentary weaponry. I would like to change up the shapes in the characters i use, introducing some slightly less average looking people would be good but i don't want them to just look completely out of place amongst the other characters.
Character 2 is a little more traditional in size, he is the kind of wastelander, scavenger warrior type character, all of these character branch from the junkyard aesthetic of the original concept. I think this character is one of the more visually interesting out of the 5, i think he could be developed well but at the moment i think he may look a little too cliche. He is definitely a contender for my pick out of these but i may just take some elements to create a new final concept or incorporate other design elements into this one.
Character 3 is my least favourite out of the 5, it was the last one i made and as always it's my least favourite and frankly the one that looks the worst. This design really has nothing going for itself and i won't be using it. I was attempting to ad another character with a different body type but he just looks deformed.
Character 4 is a slightly more interesting one, though a bit confused at the moment i think. He has the whole scrapyard warrior thing going on but also this mechanic kind of look with the pockets, baggy pants and wrench. I quite like the shapes that the character has but wouldn't take his forward as he is.
Character 5 is an odd one, i really like the large coat and the kind of gruff, raw, semi futuristic look he as going on but i really don't like the helmet, it looks way too Daft Punk. I do like the crude weapon though, just a chunk of scrap on a chain. This character would need work but i do like it.
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