Sunday 17 February 2013

Character 1 Development

This is my character concept for character 1, i developed the police officer concept further in this iteration. I tried to make the character look as if they were an old style cop thrown into a new world and has adapted to the new technology to help her fight crime. New armour, new tools and i also incorporated an element from one of the other development concepts, i gave her a high tech prosthetic leg, this was meant to give her a little history. Injured in the line of duty when adapting to the strange new world and all of its dangers. If this character gets chosen i will then make some more tweaks and development, take into consideration some peer feedback and then flesh the character out with colour, a back view and close ups on any details. I don't colour or paint the characters at this stage because they are not final and since my painting skills are lack luster and slow it would just be a waste of my time, something i cannot afford to lose.
After this character was completed, which actually took longer than intended, i set to work on character 2. 


With this character i tried to experiment with somebody shapes since this one is quite unusual. I did realize whilst creating the development silhouettes that none of my design characters are overtly alien, considering this game is set on an alien planet and is supposed to feature characters from absolutely everywhere and when this seemed like a missed opportunity. I will be trying to incorporate more variety and less human character in the future.


These are the silhouette thumbnails i created for design character 2, i will be working these up in the same process as character 1. For this character i tried to keep working with the scrapyard warrior or battle mechanic idea. At the moment i am liking 1,2 and 5.

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