For this next character i'm going to mix it up a bit and design the character based off weapon designs, this was a method i looked into at the start of my project when looking at how developers like Riot games create their characters. I never made a specific area that would be based off this method so i makes sense to implement it as a trial method during my visual design section.
So far i have been designing character concepts and adding a weapon i thought looked appropriate, i never put that much thought into the weapons as they were pretty much just window dressing giving a some visual cues. The weapons would be more fleshed out in the final concept anyway but this method may yield some interesting results and will be a nice change in the meantime.
So first i gathered a bunch of images showing weapons from various cultures and time periods, i got a historical warriors book of a tutor a while back which made me think of looking at more historical weapons opposed to modern, it also seemed more appropriate because my characters are supposed to be warriors of varying degrees pulled from their worlds and times.
The character i am creating now that this weapon will inspire is also intended to be a historical character, she started off as a kind of pirate but i don't want to constrain it to just a pirate as pirates often look kind of naff when you take them out of their setting.