Tuesday 6 November 2012

Project Mind map

Okay so i've gotten a bit behind and i've still got some research to do but if i keep going at the rate i'm going at the moment and keep forgetting things which is a bit scary (should totally get myself checked), then i'm just going to keep getting further and further behind and i'm not the fastest worker anyway and i'm slower when i'm doing something i don't like i.e. research and slower still when i'm down in the dumps. Therefore i'm just going to jump ahead and kick off this week as it should be according to the schedule and catch up with my research when i have time and or when my work calls for some research  on the subject i'm working on, whether that be character design ideas for a character inspired by some form of animal or maybe by some historical period.

So according to my schedule i should now be brainstorming and sketching game ideas so here is my first mind map of ideas i've had about what my MOBA game could be. Some of them i have talked about previously when talking about my research. I have decided and decided quite early on that i didn't really want to restrict myself to designing a game based on one theme, what would be the point of me doing all this research and not having at least most of it influence design in some way. 

Melikhov, L. (2012). Smite Beta Preview: The new contender in the DotA genre. Retrieved from
http://gamingbolt.com/smite-beta-preview-the-new-contender-in-the-dota-genre
SMITE, a MOBA game still in the public beta stage is a game themed around gods and deities, i feel that due to this it has a poor art style and really kind of lacks it's own identity.

The ideas i've been favouring have been to do with mixing in multiple areas, i also like the ideas to make the map an incline of different areas and the rooftops idea, though these will need some sketching and design though put into them before i can either take them forward or drop them as they are both gameplay related. Although have said i don't intend to fully develop this game and it's mechanics i still feel compelled to create something i see as functional and well designed.

My favourite idea at the moment is to have some kind of world that is inhabited by all sorts of characters from monsters to men to entities and everything in between. They would all be character moved to this world by some kind of being that has drawn then together from their own worlds, times and dimensions. These champions would then be pit against each other in a specially crafted arena on the planets moon. This idea would allow me to utilize lots of themes and craft my own unique characters.





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