Monday, 14 January 2013

1st Draft Ability Sets

These are the 1st drafts for my character ability sets, the third method of design i'm using to create characters. I did these over the Christmas period but I've held up on posting them here because they were done in a format in word that does not translate well to blogger. To avoid this i mocked up this kind of sci fi ish display for profiles. 
When creating these i found it hard to create the abilities out of nothing so i tried to create a rough theme or archetype for each set in order to create them, this worked much better. I also did some extra research to help me come up with some ideas that weren't in my previous research, mainly types of aliens from various media.






To help me decide which of these to refine and take forward i will be getting some peer feedback.

Sunday, 6 January 2013

Research

These are the last two mood boards of my intended research, Mythology, fairy tales and fictional stories. I may do more in the future if i need additional research but this is everything to fuel my initial designs and ideas.

it's hard to look at mythology without looking at various interpretations of it, movies have used mythology to either base or inspire their designs on for ages. I'd like to refrain from doing direct interpretations of mythological characters and rather just use them as influences. Norse gods are always a good one but the Thor movie had the whole gods are actually advanced alien races thing going and i don't want to go with something so obvious and cliche. A lot of Greek gods and monsters have been used in games too, God of War was kind of based around it and the game Smite has the god theme going on.



This is my quite small mood board of a select few fairy tales and fictional novels i know of that i felt could be useful inspiration. Red Riding hood is one of the better known fairy tales and one that is ripe for interpretation, it has been done many times before and will be done many times again. Aladdin was one i didn't  expect to use, it is an unusual one but the genie is what attracted me to it. Pinocchio is also an unusual one considering it's subject matter but i had the idea from this one, this game is somewhat futuristic in style, and i figured what was Pinocchio if not a wooden robot becoming self aware.  

Darren Shan's Demonatta series is one of my favorite stories, it has demons, werewolves, mages, ancient guardians and more, i don't want to rip things off, well i kind of do, the characters are awesome but other people are already doing things from books so i'll just be taking ques and inspiration. Sea of ghosts has many interesting character types in it, psychics, strange kinds of technomancers, human warriors, warriors who see through some kind of magic knife and more that i won't spoil. Lord of the Rings is a well known story, what i want to take from it is the types of races.

Friday, 4 January 2013

Character lore drafts

I haven't posted in a while, i haven't been able to, every time i came onto blogger my anti virus would tell me that something I've posted on here had a virus on it so i wasn't able to get on. To my knowledge it's gone now so here something I've wanted to put up for a while. 

I've done 5 initial character lore drafts, each one has been inspired in someway by the research I've done, there is currently nothing visual as that's not the point, at this sage it is just small profile write up of characters i could potentially flesh out into a character design and ability story board. 


First of i created the game lore, just a quite paragraph to help frame the other lore profiles. The game world and it's theme were established during my old environment artwork and research stage that was eventually change, it did however help me get to this point to i just consider it a part of the process.

Game World Lore: The games setting is that a being who can control time, space and dimensions pulls together the great champions from all planets, all universes and all times and places them on a world this being created. The beings name closely resembles the word Warden from our language, thus has come to be known as “The Warden of Worlds”. The warden brings these champions together on this world and summons them to an arena on the planets moon where they battle on teams of five.



Name: Targe,
Race: Human male
Home: Earth
Time: 2349
Dimension: Alternate

Lore: Born in a world already a wasteland, Targe grew up in a community of hostile scavengers and tinkering psychos. Amongst the wreckage of the old world Targe ran around gathering up odds and ends figuring out how to make them work, fitting them together, reverse engineering and re-engineering. He created gadgets to help make clean water, gather food, give light and even some for self-defence, his world was uncivilized but not without war.
Once fully grown Targe was a well-known mechanic and artisan of the wasteland, he had created unique weapons and armour to defend himself and his family. One day his little community he had brought so much civility and technology too was lay siege upon by a large army of raiders, scavengers and mutants. Targe armed his fellow people with what weapons and defensive tools he could to try and stave off the attack. His people were not fighters, they were torn apart and most would left either with nothing once again or left without their lives, Targe lost his family but found his purpose. He set to work with what he knew, he gathered every useful tech he could find and formed an arsenal that encased him. He lay in wait for the return of the raiders; once they came he stood alone at the entrance of his junkyard village and lay waste to the savages attempting to defile his home once again. Using his tailored tinkerings he crushed the violent outlanders and reformed his village into a fully functional city created from the wreckage of the old towns.


This character lore profile was inspired by the trash city environment i looked at in he environment stage of the project, i thought a character like this may look quite interesting and fit into the kind of mixed sci-fi feeling theme this game will use.



Name: Endrea
Race: Demon
Home: ??????
Time: N/A
Dimension: Demon plane

Lore: Endrea is a demon master in charge of her own realm in the demon plane, a revolting creature of corruption; she has meddled with humans from the background for as long as mankind has been around. Endrea is a mix of nightmarish forms from the minds of humans and the slender sultry forms of a seductive human woman. Endrea instills fear in the hearts of anyone she reveals herself to, luckily her sadistic nature lends itself to taunting and twisting the souls of people from a far.
Endrea was taken from her realm and thrust into a real world she was not accustomed to, like many she was enraged at first, not something you want to do to a demon. However she quickly cemented herself as a powerful being in this new world and used her corruptible abilities to elevate her to an almost royal status in this unusual new world. She is now residing in her own dark city with corrupt warriors guarding it.




This one was inspired by a series of novels called the Demonatta that i researched, I've yet to put threat research up actually but it should be up soon now that i can access my blog again. This character is probably the one i like the least out of the five I've done, i just don't think that she fits that well thematically, into the game. I could be wrong, i'd like to get some feedback on these but i doubt i will develop this one.


Name: Deva Rudra
Race: Elemental
Home: Gaia
Time: Unkown
Dimension: Alternate

Lore: There is a world where life is more than mortal, where the rules of the world are carried out by elemental powers. Beings that embody the powers of nature carry out penance, retribution and the will of the world. One elemental more powerful than the rest, Deva Rudra bend many elements to its will, this constantly shifting being has cared for its world for longer than time is known. Those who have come to plunder beautiful riches of the world have been met with devastating forces of nature, if nature can really be to blame.
Deva Rudra was pulled from Gaia by the warden with great outrage, thrown onto this new dark planet cured with technology and manipulative intent Deva Rudra harnessed the elements of this new planet and vented its rage upon it. Once Deva Rudra’s rage had calmed it was now a different being, darker, vengeful and much more fearsome.

This character was created after researching some mythology and fictional books. I quite like this one as i would like to make sure that i have a range of characters from a range of places as that is the theme, i just worry that they may look out of place on this new sci-fi world setting. Last Man Standing by Dan Luvisi is a great point of reference for this.


Name: Lodus
Race: Unknown
Home: Three Horn Valley
Time: 14506
Dimension: Alternate

Lore: Lodus is the last of his kind, a brutal warrior of a race gone before anyone had discovered it, and he will not speak of them or how he came to be the last one alive. Lodus is a large being, quite clearly not human but still humanoid, he towers over the average man. Lodus is adorned in armour unlike any other, armour that seems to almost be a part of him. Ridges, shells and horns give him beetle like aesthetic that only makes the mystery that is Lodus all the more perplexing.
Lodus is well known in his own universe, his legend precedes him and even when torn from his previous world and placed into this new one he is still known and still feared. Lodus brandishes a weapon as dark as the armour that covers him, too large for a human to wield yet he swings it with one hand. If anyone has heard a story about Lodus, it is how if he chooses to use both hands, you won’t be coming out of the fight alive.
Lodus now resides on this new planet, remaining in solitude when not being called to the arena by the Warden.


This is one of my favorite lore characters, the inspiration is quite obviously insects, beetles in particular. I really like the visuals of having armour that looks like animals, wolf helms and such. I also think it's gives a bunch of descriptive visual ques to work from.



Name: Norah
Race: Meta Human
Home: New Earth
Time: 4132
Dimension: Standard

Lore:
Norah is one of many new breeds of human that discovered they had new abilities after the entire human race was inoculated to counteract a destructive plague. This plague was threatening to wipe out the human population on Earth and thus the world had to act, they injected everyone they could with the “cure” but it was never an instant cure, it would only be taken on by their offspring. Leaving the hazardous ruined planet behind, those who had been inoculated and were moved to the New Earth to start fresh. New Earth was a plan by the world to make a new colony to help the over populated planet, it is widely believed now that the plague was in fact manufactured by the world governments to facilitate this change of planets. What they could not foresee is that the newly birthed children of the inoculated would become more than human.
As the children grew they were found to have outstanding abilities, some hidden, and some plain to see. Levitation, high speed running and telepathy were some of the more common and excepted abilities, these people became known as the Meta Humans. Though they were not the only ones, the less accepted were the ones that were physically changed, overly muscular hulks, multiple limbs, armoured skin and many others who were no less powerful or important than the Meta Humans, but like with all societies there are outcasts. These were called the Sub-meta Humans.
Norah is a Meta Human unlike any other; she has abilities of her own but can also steal the abilities of the last person she killed. She found this out when she accidentally killed her father, ask her now and she’ll say he deserved it but either way it led her into a new life. Word spread fast once people found her using her father’s stolen ability, a group of assassins for hire called Meta Mortis took Norah in and trained her as one of them. Norah is now a powerful and renowned Meta Human assassin, the most feared woman on New Earth.


This is my final character lore that i did, it is also one of my favorites and one i had the most fun with. Whilst making it though i did worry that it was a little too close to an X-Men character story, it is a first draft and can be changed and developed but it is a concern. The character and her abilities came from thinking about the Greek myth research i did, the best visual examples i could get were from movies most of the time, she came from the woman that share an eye. 


Saturday, 22 December 2012

Research moodboards

They're a day late but i fell asleep yesterday before i could upload them, this is the rest of my animals and creatures research for my characters, i only have 2 more areas to research but i'm going to leave them for now and focus on some observational drawing and get on with my designs. 




Thursday, 20 December 2012

Research

Here are some of my mood boards i did for research, i still have a few area's to cover but they should be up tomorrow followed by some observational sketching, i'd like to do that in my sketchbook but i have no working scanner at the moment. I'm researching these things to help inform my character designs, they're not done for no reason, you would think i wouldn't have to research humans but League of legends is infamous for only doing white characters so if the characters suit being of a certain race i will try to mix it up, i myself am really only used to doing white characters, i struggle with painting enough never mind painting skin that isn't my own colour. 



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Wednesday, 19 December 2012

Artist Research

I have researched 4 artists, these are the ones i knew i was going to research and are in my project plan, they were chosen to help me reinforce certain areas of my project. 

The first is Paul Woo Hyun Kwon, one of the concept designers at Riot games.


These are some thumbnail design sketches of a recently released character on League of Legends called Syndra, the theme of this character has already been clearly defined as a gravity mage. These are therefore design sketches rather than purely exploratory thumbnails, these narrow down the design to develop the final character. I will being doing both of these to reach some of my character designs, i have already done some exploratory thumbnails that i posted earlier, i will soon post my selections and development thumbnails.


This is a design sheet of another recent character fro League of Legends, this is the kind of thing i will be producing for my final work, a sheets showing the character, front and back, close ups on details like the head and what ever else may need detailing on the character.


This is a weapon design for a character in league of legends, it is called the mercury hammer and can transform from a hammer to a cannon, if any characters have a weapon i will need to do something like this to show off the weapon in detail, especially if they have functionality like this.

Although this is not artwork done by Paul Kwon he did upload it to his deviant art account, this is a gameplay storyboard that Riot create when they are a releasing a new champion, this allows them to show off some of the characters gameplay through imagery. Something akin to this will be the outcome for my character ability sets though mine will obviously be artwork instead of in game screen shots.


The second artist i looked at was Jason Chan, he is a very talented artist and designer who works at Massive Black the free lance art studio, Jason has done artwork for many games, movies and other media.


This is an image of some of Jason's quick designs, i chose to look at Jason's work because he has great design talent able to infuse characters with the much needed character and story required to make them stand out.


This is a piece of art showing the character Morrigan from the game Dragon Age Origins, i always liked her design but it was unfortunately not translated well into the game. 


This is a take on a character called Nova that was designed for an unreleased Starcraft game, it's more his style than anything in this piece that i like, my MOBA game is set in a mixture of themes framed in a sci-fi world so designs like this are intriguing to me.


This is artwork for a Magic the Gathering game, this kind of steam punk fire mage would be at home in any MOBA game, and in fact is, most of the MOBA games i know of have some kind of fire mage, although i like the style design and such i am well aware of steering clear of bastardizing characters i like into my own versions of them. 


The last artist i looked at is Dan Luvisi, he created a fantastic graphic novel called Last Man Standing, i bought it myself, if i had access to a larger scanner right now i would have scanned the pages right out of the book to better show why i decided to look at this artist and his graphic novel. 


This is the kind of work Dan Luvisi does, high quality rendered illustration and designs, although this particular character does not feature in his book i wanted to show it because i feel that a lot of his designs relate to how my games setting and narrative has formed, this character is like one of the thumbnails i developed
My design is obviously less interesting but it is just a thumbnail.


This is a character from Last Man Standing, Doyle is a rebel assassin, Dan Luvisi has created a futuristic world of of his own design in his book, right down to the rectangular cigarettes. His book exists in a futuristic world filled with robots, gods, tribes family's of assassins and escaped clones. There are even some hybrids and werewolves, this kind of mixed world is the sort of vibe i would like to get across in my MOBA game design through these characters and the worlds in which they come from, the world they now reside in and the arena they are forced to fight in.


This is Hex, the god of sorts in the world of  Last Man Standing. The book is told in a unique way, it's called a "killbook of a bounty hunter" meaning the whole thing is like a scrap book or a profile book of all of the protagonists potential allies and enemies. Each character in the book has their own artwork to show what they look like, often done in the style of photographs captured via "intelligence". I really like this method and am considering using a kind of framing device like it as my game is based around character being pulled from their respective homes like picking a roster out of a line up.


This is Noa, an ex-girlfriend of the books protagonist and a New York police officer, although the world is clearly grounded in reality after such craziness that features in it, characters like this help show that the world is still a world and has a functioning society and not just bounty hunters running around everywhere. I would like to try and have this kind of effect in my game, all the characters cohabitate on this new world so i would like to show of this depth in character both through the lore pages and in the character designs, to show that they are people living in a functional world regardless of how alien it may be.

Sunday, 16 December 2012

Project update

So I've had some changes to my project, as I've gone on i have been looking at various tutorials, walkthroughs and such and my environment art was not progressing, i can watch people do the art but i can't gain the understanding through that method, thus my work and skill was not progressing fast enough to get anything worth while out of it at the end, the work I've done so far on environments has helped me establish the theme of this MOBA game which is still vital to the project progression but my intended outcomes are now slightly different to reflect how the project has progressed. Now instead of producing 4 environment pieces i will be designing 6 neutral monster types. Neutral monster in MOBA games are objectives that fight back, instead of just capturing points you have to kill monsters in order to gain the benefits, this allows for more strategic and involved play.


These are the neutral monsters from league of legends, they range in risk and reward, the wraith, wolf, golem and lizard are the smaller monster that give health regeneration buffs, mana buffs and damage over time buffs.  The dragon is more difficult to kill and takes most of the team early in the game, later in the game most players can kill it by themselves. Dragon grants money to every player on the team that kills it which can be a deciding factor when one team has more total gold to get better items. Barron Nashor, the large worm monster is the larger boss monster witch is very large and hard to kill even with all of the team present.
I now have a lot of work to do to make up for the time lost with the environment art.